﻿using System;

namespace Aeon.Framework
{

/// <summary>
/// Empty texture manager.
/// Cleanly disables world textures.
/// 
/// </summary>
public sealed class MockTextureManager : ITextureManager
    {
    // --- Constructor:
    
    public MockTextureManager()
        {
        
        }
    
    // --- Public Methods:

    public void ForgetTexture(ITexture texture)
        {

        }

    public void TextureChanged(ITexture texture)
        {
        
        }

    public void CleanTextures()
        {
        
        }
        
    }


}